IDLabAcademy for Theatre and Dance
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Real-time Rendering

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Explanation

Rendering visuals live in response to inputs, sensors, and interaction.

How we use it at IDLab

Used for immersive environments and responsive stage media.

Related software

Unreal EngineUnityTouchDesigner

Related equipment

GPU workstationLED wall

Related tutorials

Use Rokoko motion capture in Unreal Engine

Troubleshooting

  • - Scene complexity too high
  • - No frame budget targets

Useful links